Archive for February 23rd, 2005

We’re all in this together – Part I A

February 23rd, 2005 by xformed

I don’t think I wrapped up Part I of this unstructured multi-post, but here’s what the final issue should have been: Disrespect runs rampant, from the minor to the major demonstration. When I grew up, I wasn’t bludgeoned into submission, but I was taught those who went before me had some valuable life experiences that may be something I didn’t understand just yet, so I was to bite my tongue. It certainly has proven to be a valuable thing over the years of my life. The message also was there are “offices” that are worthy of respect, and sometimes the person in there isn’t the most respectable, but the submission to that position, and not the person was appropriate. This, of course includes that of the President of the United States.

I did have the occasion to work with and for some people who really either didn’t care what they were ding, or actually didn’t know what they were doing. In particular, these people would demand things that were wrong, out of ignorance, or laziness, but the net result was things would go off the tracks. Then it was time to jump in and properly disagree. I had to do that in a few occasions. After an upbringing that taught me respect for my elders/seniors, it was a difficult set of emotions to deal with, but it had to be done. By approaching them in the correct forum, and providing a coherent argument, unemotionally stated, things got better, or when I was mistaken, things got explained. Facts carried the day many times, instead of emotional appeals, particularly ones with a lot of “I feel” statements.

My point? Where has this level of respect gone to? If someone doesn’t think the President is doing the right thing, they grab the ear of a local media outlet and do a lot of ad homonym attacks, generally devoid of any substance, or alternative solution. The media, having been perverted, quickly trots the videos/sound bites out, and off we go.

We need to get back to teaching basic civility to a wide age range of many of us, since the problem has been percolating for several decades already.

Category: Leadership | Comments Off on We’re all in this together – Part I A

We’re all in this together: Part I

February 23rd, 2005 by xformed

This is a real stream of consciousness issue with me. I sort of have no clue where it will lead, but it can be somewhat coherent (well, at least from my point of view). Possibly you may agree with me, and if you do or you don’t there is a link below each post for comments, so feel free to take advantage to voice your opinion. For several years, I’ve thought about the influences we have had on at least two generations, and how that relates to events of today.

One recurring thought has been how the differences in how “authority figures” have been portrayed. My perception, and it’s certainly not from rigorous application of statistical methods, is that we have been through a long period where the leadership and authority positions have been directly or indirectly portrayed as, at the least, inept, and at the worst, just overtly criminal. This “attitude” is promulgated by TV shows, commercials, and movies.

Simply put, take something like “Ferris Bueller’s Day Off.” Wildly popular, still much a part of the current cultural memory, but it said 1) It’s OK to blow off authority and 2) the authorities, in particular, the principal, were oppressive, and stupid as well, and therefore the object of ridicule and disdain. Movies like “Spy Kids,” “War Games,” and so many others provide us with a regular feed of the message that people in government are lazy and uncommitted to doing their job. Since this is the perceived case, then the follow on message is it’s OK to go around them, or, better yet, take things into your own hands, as kids, teenagers, and young adults are immanently more knowledgeable and experienced. They then take on dangerous tasks, and win, showing that the stupid “authorities” would never have been able to solve the problem, or better yet,, they were so corrupted, they were actually hiding the bad guys.

Then come Michael Moore, trying to feed us some story about how the President really knew about all that went into the current war, and he invaded Iraq just for the oil. There are many sources that can factually refute portions of what “Fahrenheit 911” said, to include showing how images were graphically manipulated, then presented as the reality.

I have pointed out a few examples to support my conjecture, but there is “The Simpsons,” “South Park,” and many others. In music, rappers want to kill police, as well as many others around them and Green Day gets a Grammy for “American Idiot.”

So, what does this several decades long assault on authority and basic decent interpersonal behavior get us? We elect a president and a substantial portion of the country wants to deny he is the president. School children disrupt classes, denying learning opportunities to those who want to learn, and parents come down on the school administrators. The rule of one offended becomes the loudest voice, regardless of how wrong they may be. Lawyers are eager to jump in and take on the authorities.

Maybe I’m off base, but the lack of basic civility we experience today seems to be the natural outgrowth of the message that those in authority deserve to be mistrusted, and are all out to take advantage of us for their own gain, regardless of the cost.

The “reflective result” (that’s a new term I just thought of) is authority becomes calloused and distrustful of the youthful, and even well intentioned things are turned aside, which, in turn, fuels this fire, and none of it to our benefit.

As the son of a career federal civil servant, and as one who spent 20 years supported by and working with many federal civilians, yes, there are the lazy and stupid ones who help make for good jokes. In the grand scheme, and the far more likely case, they were (and still are) hard working people, who are prone to make the same mistakes and omissions as many of us do. We expect sometimes impossible performance, and knowledge that approaches omniscience, yet we would never want to be held to the same standards.

For most of my career, I didn’t work directly with the civil servants, but a few times I did. Several gave us more than our money’s worth, most al of them gave us a fair days work for a day’s pay, and a few were “skating” when they could, and only a handful were approaching the criminal aspect of performance.

Enough for one post. We’re in this together for many things, but it’s a “hot button” with me to see how it’s culturally Ok to be disrespectful of those who have been charged to help the next generations to grow and thrive.

Continued in Part I A.

Category: Military | Comments Off on We’re all in this together: Part I

Synergism in Simulation

February 23rd, 2005 by xformed

I’m a computer game fan. I’ve played plenty of flight simulators and first person shooters over a few decades. The more realistic the simulation, the happier I am. I like as real as it can get.

Now, a “your tax dollars at work story.” In the Mid-90’s I was sent to a command where we were maintaining various computer programs, mostly all for Navy combatant (Crusiers, destroyers and frigates). We also had some tasking for development of new programs, but that wasn’t the main mission of the command. We had 60 military and 300 civil servants working there.

One of the projects that was in development, different from the vast array of ones being maintained was Battle Force Tactical Trainer (BFTT). The goal of this program was to allow ships, planes, submarines and shore bases to run realistic training scenarios. It was a unique project for its time, as the program manager had a the foresight to find out what other developed, or in development, programs were around that contained parts that could be woven together in order to save funds by not re-inventing the wheel, as it were. That was unusual at the time, as program managers for just about anything else being developed, jealously guarded their developments, and their funds, being afraid that they would have to admit a weakness in their organization, if they couldn’t do it themselves. I’m also convinced that they were scared that if they showed some of the working details, someone else may tell them (or worse yet show them) a better way, which would make them not look all knowledgeable.

Anyhow, BFTT was an ambitious project, in funding and schedule, and I watched, at close range, some incredible innovation to make it happen. The project has been absorbed at the joint level, so all services can share in the technology development, and subsequently, save lots of money (and that’s a good thing that has been done for us taxpayers, in the name of reason). The BFTT was essentially a central control system, that would interface with simulators and real equipment to present a coherent picture to operators, so their reactions would be properly developed. In this scheme, units could be connected via the Defense Simulation Internet (DSI) and live radio signals, while BFTT managed the responses of the many training modules, imbedded in various systems.

The way information was conveyed between units was via data “packets” which were in the Distributed Information System (DIS) format. The “packet” would define an entity in the battle space, to include the characteristics to allow the training systems portray it properly to the operators. An entity could be a .50 caliber machine gun bullet, a Nimitz Class Aircraft Carrier, or a SCUD missile. The idea was to put sufficient information in a format that a sensor display would show the operator what he may see if the entity would have been real.

Pretty innovative, and complex engineering went into this, all in the name of creating a virtual reality to train war fighters. Somehow, and I’m not sure how the connection came to be, the console game developers caught wind of the work the Department of Defense was doing in this “virtual reality” modeling. Since they were also trying to replicate the real world in their game consoles and computer games, they ended up at the DIS protocol meetings and became active players in helping design the standards for the DIS data packets.

This interaction between game developers and the military training simulating community has helped to provide us with the richness of the games we see in the Xbox, Play Stations and PCs today. The military training is superior as a result as well, resulting in tremendous reduction in training costs, and an increase in realism.

To take the synergism a bit further, after I completed the tour with the software development command, I reported to the Navy Operational Test Force, where the mission was to design and run test programs to make sure the top level procurement programs had in fact created systems that did what the military contracted them to do. As systems were becoming more complex, and budgets getting tighter, I walked into the early stages of the development of the use of modeling and simulation to verify equipment met the design specifications. The prior work of the BFTT and associated training programs became a building block to leverage from to help move more testing from the real world ranges to the internals of computers, at a quality to assure systems worked.

The next time you load up your simulation games, know some far sighted military and civil servants helped put your tax dollars to use to make your games really rock.

Category: History, Military, Military History, Navy, Technology | 1 Comment »

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